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Participants:

•   John Klima

John Klima employs a variety of technologies to produce artwork from electronics and computer hardware and software. Consistently connecting the virtual to the real, Klima builds large scale electro-mechanical installations driven by 3D game software he programs from scratch. The virtual computer imagery mirrors and extends the potential and agency of the physical components to produce cohesive worlds that are both humorous and sinister.

Klima will give a brief survey of his works and discuss his recent projects "Train," an HO scale railroad piece that was exhibited in December 2003 at Postmasters Gallery in New York, in April 2005 at the DeCordova Museum in Boston, and will become part of the permanent collection of the Museo Extremeño e Iberoamericano de Arte Contemporáneo in Badajoz, Spain, in September 2005; "Terrain Machine," a large matrix of 225 electro-mechanical actuators that create a projection surface in order to match a 3D image / dataset in real time; and "Rapunsel," a game project designed to help teach computer programming to junior high school girls, which he is working on with Mary Flanagan and Ken Perlin at the Media Research Lab of NYU.


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